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I like the consistent style used for all the assets and how they all fit well together. It looks natural and flows well. Even though the obstacles don't work at the moment the intention was clear and you can easily recognize how you would avoid them. One area to improve could be to make it clearer how this relates back to the topic of climate change.

The models are well made and are very consistent with the visual style. What would help is there being something in the game that communicates the theme of climate change

i love the way the obstacles blend into the environment like the trees and bridges. although the obstacles arnt working you can still see what they are suposed to do and how to avaid them. i also like the unique animations used that make the player feel more realistic interacting with the different obstacles. overall, the unique obstacles are great and help make your game different from the rest, maybe think about ways you could have made the theme of climate change more obvious for the player.

high points:

  • I like the consistent use of the low-poly art style - it blends well with the overall colour scheme

suggested improvements:

  • the game's environment and character can be further developed to show players what the game's narrative and goal is

I think this is a pretty neat game, got some good animated action going and I like the look of the 3D modelled bushes, trees and the way the ground looks, they look pretty nice and stylised. 

Some possible improvements you could make would be tweaking the camera movements a bit, it's a bit disorientating on the eyes seeing it move so quickly to follow the player. Maybe also add some collision to the bridges so that the player can bump into them rather than phasing through. Also I'd suggest resizing the path potentially, just so the player doesn't end up outside the track. Pretty good start though!